A two-person hobby R&D lab.
We build tools, AI experiments, and worlds, then run all of it on infrastructure we manage ourselves.

See what's glowing

Projects

Everything below was designed and built in-house. Where we build on someone else's open-source work, we say so by name.

Icarus Tools Platform

Live

A full tooling suite for the survival game ICARUS: pet and character editors, prospect save tools, an interactive ore map, and a complete game-data catalog, 287 tables deep. Backed by 990+ automated tests and CI/CD, running on a dedicated Proxmox host we operate.

  • Python
  • Flask
  • React
  • PostgreSQL
icarus.eurekaendeavors.com →

Eureka Radio

Working POC

An infinite, self-hosted AI radio station built around the open-source ACE-Step music model. Our hybrid GPU/CPU pipeline runs it on a Ryzen APU at 1.5× realtime, with an optional AI DJ picking genres. Think Pandora, minus the subscription and the cloud.

  • Python
  • Flask
  • ACE-Step
  • ROCm

R.A.I. (Residential AI)

Pre-Production

The vision: a household AI that lives entirely on our own hardware. Early days: a cascaded voice pipeline (VAD → STT → LLM → TTS) built on Hugging Face's open speech-to-speech framework, a locally hosted LLM brain, and NPU/iGPU inference experiments on the home server.

  • Silero VAD
  • Parakeet STT
  • Gemma
  • Qwen3-TTS
  • llama.cpp

Tirawen

In Development

A persistent, multiplayer world you settle and shape. Non-persistent resources reward exploration and discovery, and a spell-crafting language rewards creativity and mastery.

  • Rust
  • Godot
  • PostgreSQL
  • LLM NPCs
tirawen.eurekaendeavors.com →

Wayfarer

Pre-Production

A space-simulation MMO design: single-shard persistent universe, player-driven economics, emergent sovereignty, and grounded FTL. The long-game vision; Tirawen is the smaller-scoped testbed we're learning the hard lessons from first.

  • Game design
  • Systems design

PalBox+

POC

A management system for Palworld dedicated servers: web dashboard, RCON control, automated backup and restore, player management, and Steam ID tooling, installable as a systemd service.

  • Python
  • Flask
  • RCON
  • systemd

Trilat-Tool

Live

An interactive 3D trilateration trainer built for our Star Citizen org: drop a point on a planet, toggle orbital markers, and watch the distance rings collapse onto your position. Playable in the browser, no install.

  • JavaScript
  • Three.js
  • Webpack
How it works →

EnviroPi

Deployed

A swarm of Raspberry Pi sensor nodes watching the lab: temperature, humidity, pressure, light, and sound every 15 seconds, charted by a central Flask server that pings Discord when the AC gives out. Nodes buffer locally, so an 18-hour server outage lost nothing.

  • Python
  • Flask
  • Raspberry Pi
  • PostgreSQL
How it works →

Between Worlds Detective Agency

Pre-Production

A narrative detective game in early design: cases that span more worlds than one. Ashley's corner of the lab.

  • Game design

Discworld Library Mod for Librarian: Tidy up the Arcane Library!

Pre-Production

Let's tidy up some L-Space that we all love! Soon™

  • Game mod

About Us

Eureka Endeavors is Dave & Ashley's workshop: the projects that happen after hours, because the itch doesn't stop when the workday does. The common thread: self-hosted everything. Our git forge, CI pipelines, game servers, music generation, and AI inference all run on machines we administer end to end, some in our own racks at home, some dedicated bare-metal we lease and operate ourselves. No managed cloud, no PaaS.

If the vacuum tube in the logo suggests an old-school respect for hardware, that's intentional.

Dave

Engineering · Infrastructure · AI

Twenty-five-plus years building and securing systems, from Army electronic-warfare benches to directing applied R&D in the national-security world, with applied cryptography and secure infrastructure along the way. At Eureka he writes the code, architects the systems, and runs the infrastructure everything lives on. He leverages modern AI-augmented development the way the craft is heading, as a force multiplier, directed and verified by an experienced engineer.

Ashley

Design · Narrative

Fourteen years experience in web applications for the Intel Sector of the US government as a contractor. She has lead multiple teams of 8+ developers of varying experience levels to guide them to production ready applications used every day, some 24/7. At Eureka she also writes code and assists with the application side of our projects and leverages AI to do the things that are mundane and repetitive or just able to read documentation and websites faster.