An R&D umbrella and a software boutique.
We build server software and tools, and make games on the side. All of it runs on infrastructure we manage ourselves.

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Projects

We designed and built everything below. Where we build on someone else's open-source work, we say so by name.

Products

Icarus Tools Platform

Live

Web tools for the survival game ICARUS: edit your saves, replay missions, see every ore deposit on the real map, look up the game's 299 data tables. It runs in the browser, so there's nothing to install. From November you can rent a dedicated ICARUS server from us. Your group splits the bill, and when the server closes, everyone keeps the save for a year.

  • Python
  • Flask
  • PostgreSQL
  • Pelican

Seneschal

Deployed

NethServer 7 was the best small-server distro of its generation, and it died with CentOS 7. We rebuilt it on Rocky Linux 10 with the same Server Manager and a new Python control plane underneath, and it installs from an ISO and a signed package repo. We've run our domain, DNS and web edge on it since October 2026, and the NS7 box is off. If you ran NS7, you already know how to run this.

  • Python
  • Rocky Linux 10
  • Cockpit
  • RPM/dnf

R&D

Eureka Radio

Working POC

A radio station that never runs out of songs, because it writes them with the open-source ACE-Step music model on a Ryzen APU in our rack. We split the work between the GPU and the CPU to reach 1.5× realtime, crossfade the tracks, and let you type any genre. LaurieWired's InfiniteRadio gave us the idea; ours runs without an NVIDIA card. Think Pandora, minus the subscription and the cloud.

  • Python
  • Flask
  • ACE-Step
  • ROCm

EnviroPi

Deployed

Raspberry Pi sensor nodes in the rooms we care about, reading temperature, humidity, pressure, light and sound every 15 seconds. A central Flask server charts all of it and pings us on Discord when the AC gives out. The nodes buffer locally, so an 18-hour server outage lost nothing.

  • Python
  • Flask
  • Raspberry Pi
  • PostgreSQL

Office Window

Deployed

The basement TV shows an outdoor camera full-screen, like a window, with a clock, radar and the weather on top and our music library playing through it. We started on a Roku, which ran three to four seconds behind the camera. A Raspberry Pi 4 replaced it, keeps the picture under a second behind, and sounds an alarm when the National Weather Service issues an alert.

  • Python
  • mpv
  • Raspberry Pi 4
  • MediaMTX

Trilat-Tool

Live

A 3D trainer we built for our Star Citizen org to teach trilateration. Drop a point on a planet, switch on the orbital markers one at a time, and watch the distance rings collapse onto your position. It runs in the browser, with nothing to install.

  • JavaScript
  • Three.js
  • Webpack

Games

Tirawen

In Development

A persistent, multiplayer world you settle and shape. The riches run out, so you keep exploring, and you write your own spells in a language that rewards the people who learn it.

  • Rust
  • Godot
  • PostgreSQL
  • LLM NPCs

Wayfarer

Design

Our design for a space MMO on a single shard: a persistent universe, an economy the players run, sovereignty the players win and lose, and grounded FTL. It's the long game, and Tirawen is the smaller world where we learn the hard lessons first.

  • Game design
  • Systems design

PalBox+

POC

A manager for Palworld dedicated servers, installed as a systemd service: a web dashboard, RCON control, scheduled backups and restores, player management, and Steam ID lookups. We built it before the Icarus hosting service.

  • Python
  • Flask
  • RCON
  • systemd

Ashley's corner

Between Worlds Detective Agency

Prototype

A narrative detective game. You work for an agency in a city that pulls people in from other worlds, and your job is to find out where each one came from and get them home, or help them stay. Ashley has the first case playable, in Godot with Ink dialogue.

  • Godot
  • Ink
  • Game design

Discworld Library Mod for Librarian: Tidy up the Arcane Library!

In Development

Ashley's Discworld reskin of the game: 400 book titles from the Unseen University's shelves and new covers to match, packaged as an additive mod that patches no engine code. Soon™

  • Game mod
  • Unreal Engine 5

About Us

Eureka Endeavors is the umbrella for our R&D ideas and the software boutique that ships the ones that work. Right now that means a small-server distro, a sensor network, a TV that acts like a window, a self-hosted radio station, a save-editing suite for a survival game with dedicated servers for it from November, and a multiplayer world of our own, in development. The common thread is self-hosted everything: our git forge, CI pipelines, game servers, music generation and AI inference run on machines we administer end to end, some in our own racks at home, some dedicated bare-metal we lease and operate ourselves. No managed cloud, no PaaS.

If the vacuum tube in the logo suggests an old-school respect for hardware, that's intentional.

Dave

Engineering · Infrastructure · AI

Twenty-five-plus years building and securing systems, from Army electronic-warfare benches to directing applied R&D in the national-security world, with applied cryptography and secure infrastructure along the way. At Eureka he writes the code, architects the systems, and runs the infrastructure everything lives on. He builds with AI assistance and says so: it takes the routine work, and he directs and verifies everything it produces.

Ashley

Design · Narrative

Fourteen years of experience in web applications for the Intel Sector of the US government as a contractor. She has led multiple teams of 8+ developers of varying experience levels, guiding them to production-ready applications used every day, some 24/7. At Eureka she also writes code and assists with the application side of our projects, leveraging AI for the things that are mundane and repetitive, or just to read documentation and websites faster.